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Looking at the server side of peer-to-peer systems

机译:看点对点系统的服务器端

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摘要

Peer-to-peer systems have grown significantly in popularity over the last few years. An increasing number of research projects have been closely following this trend, looking at many of the paradigm's technical aspects. In the context of data-sharing services, efforts have focused on a variety of issues from object location and routing to fair sharing and peer lifespans. Overall, the majority of these projects have concentrated on either the whole P2P infrastructure or the client-side of peers. Little attention has been given to the peer's server-side, even when that side determines much of the everyday-user's experience. In this paper, we make the case for looking at the server-side of peers, focusing on the problem of scheduling download requests at the server-side of P2P systems with the intent of minimizing the average response time experienced by users. We start by characterizing server workload based on extensive trace collection and analysis. We then evaluate the performance and fairness of different scheduling policies through trace-driven simulations. Our results show that average response time can be dramatically reduced by more effectively scheduling the requests on the server-side of P2P systems.
机译:在过去的几年中,点对点系统的普及已显着增长。越来越多的研究项目密切关注这一趋势,着眼于该范式的许多技术方面。在数据共享服务的背景下,工作重点集中在从对象定位和路由到公平共享和对等端寿命的各种问题上。总体而言,这些项目大多数都集中在整个P2P基础架构或同伴的客户端端。尽管对等方的服务器端决定了日常用户的大部分体验,但对它的关注很少。在本文中,我们着眼于对等方的服务器端,着重于在P2P系统的服务器端安排下载请求的问题,目的是使用户经历的平均响应时间最小化。我们首先基于广泛的跟踪收集和分析来表征服务器工作负载。然后,我们通过跟踪驱动的仿真评估不同调度策略的性能和公平性。我们的结果表明,通过在P2P系统的服务器端更有效地调度请求,可以大大减少平均响应时间。

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