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Structuring of an Adaptive Multi-channel Audio-Play System Based on the TMO Scheme

机译:基于TMO方案的自适应多通道音频播放系统的结构

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This paper presents a modular and easily analyzable design of a flexible sound rendering system called the Adaptive Multi-channel Audio-play System (AMAS). This case-study is a follow-on of the earlier study on the effectiveness of the TMO scheme as an approach for easily analyzable efficient design of a major class of real-time distributed multimedia computing applications. AMAS is an extension of the earlier developed distributed sound system. In AMAS a set of player nodes which are single-board computers equipped with speakers and micro-phones are connected via Ethernet to a controller node equipped with audio file storage and user interfaces. Multi-channel music is played in manners adaptive to the locations of the speakers and the listener. In addition, AMAS possesses the mechanisms for creating the effects of specified sound-generator objects (SGOs), e.g., musical instruments, positioned differently from the positioning that existed at the time of original recording. The TMO-based design and implementation approaches effective for realization of high-quality AMAS are presented. Some experimental evaluation results are also presented.
机译:本文介绍了一种称为自适应多通道音频播放系统(AMAS)的灵活的声音渲染系统的模块化且易于分析的设计。此案例研究是对TMO方案有效性的早期研究的后续研究,TMO方案作为一种主要类型的实时分布式多媒体计算应用程序的易于分析的有效设计的方法。 AMAS是较早开发的分布式声音系统的扩展。在AMAS中,一组播放器节点(它们是配有扬声器和麦克风的单板计算机)通过以太网连接到配有音频文件存储和用户界面的控制器节点。多声道音乐以适应扬声器和听众位置的方式播放。此外,AMAS具有用于创建特定声音生成器对象(SGO)(例如乐器)效果的机制,这些对象的位置与原始录制时存在的位置不同。提出了有效实现高质量AMAS的基于TMO的设计和实施方法。还提供了一些实验评估结果。

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