首页> 外文会议>Proceedings of the 2010 13th IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing Workshops (ISORC Workshops 2010) >A Self-Organizing Distributed Reinforcement Learning Algorithm to Achieve Fair Bandwidth Allocation for Priority-Based Bus Communication
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A Self-Organizing Distributed Reinforcement Learning Algorithm to Achieve Fair Bandwidth Allocation for Priority-Based Bus Communication

机译:一种自组织的分布式强化学习算法,用于基于优先级的总线通信实现公平的带宽分配

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摘要

Due to the raising complexity in distributed embedded systems, a single designer will not be able to plan and organize the communication for such systems. Therefore, it will get more and more important to relieve the designer in that task. Our idea is a communication system that is capable to organize itself to satisfy predefined properties. In this paper, we want to solve the problem of establishing fair bandwidth sharing on priority-based buses by using simple local rules on the distributed system to avoid a single point of failure and cope with online system changes. Based on a game theoretical analysis, a multi-agent reinforcement learning algorithm is proposed that establishes fair bandwidth distribution. The main idea is to penalize nodes that claim too much bandwidth by the other nodes. We experimentally evaluated the algorithm with different parameter settings. The algorithm showed to converge to a fair solution in any experiment. This means the system is able to completely self-organize without global information for our assumptions. In addition, we could figure out that we can configure a trade-off between convergence speed and computation effort. We hope this is a small first step towards totally self-organizing real-time systems.
机译:由于分布式嵌入式系统复杂性的提高,单个设计人员将无法为此类系统规划和组织通信。因此,减轻设计人员的工作负担变得越来越重要。我们的想法是一种能够自行组织以满足预定属性的通信系统。在本文中,我们希望通过在分布式系统上使用简单的本地规则来解决在基于优先级的总线上建立公平带宽共享的问题,从而避免单点故障并应对在线系统更改。基于博弈论分析,提出了一种建立公平带宽分布的多主体强化学习算法。主要思想是对其他节点要求过多带宽的节点进行惩罚。我们通过不同的参数设置对算法进行了实验评估。该算法在任何实验中都证明可以收敛到一个公平的解决方案。这意味着我们可以在没有全局信息的情况下,系统完全自我组织。另外,我们可以发现我们可以在收敛速度和计算工作量之间进行权衡。我们希望这是朝着完全自组织实时系统的第一步。

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