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Measurement study of low-bitrate internet video streaming

机译:低比特率互联网视频流的测量研究

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In this paper, we analyse the results of a seven-month real-time streaming experiment, which was conducted between a number of unicast dialup clients, connecting to the Internet through access points in more than 600 major U.S. cities, and a backbone video server. During the experiment, the clients streamed low-bitrate MPEG-4 video sequences from the server over paths with more than 5,000 distinct Internet routers. We describe the methodology of the experiment, the architecture of our NACK-based streaming application, study end-to-end dynamics of 16 thousand ten-minute sessions (85 million packets), and analyze the behavior of the following network parameters: packet loss, round-trip delay, one-way delay jitter, packet reordering, and path asymmetry. We also study the impact of these parameters on the quality of real-time streaming.
机译:在本文中,我们分析了一个为期七个月的实时流媒体实验的结果,该实验是在多个单播拨号客户端之间进行的,该客户端通过美国600多个主要城市的接入点连接到Internet,以及骨干视频服务器。在实验过程中,客户端通过具有5,000多个不同Internet路由器的路径从服务器流式传输低比特率MPEG-4视频序列。我们描述了实验的方法,基于NACK的流应用程序的体系结构,研究了1.6万个十分钟会话(8500万个数据包)的端到端动态,并分析了以下网络参数的行为:数据包丢失,往返延迟,单向延迟抖动,数据包重新排序和路径不对称。我们还研究了这些参数对实时流质量的影响。

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