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Optimal Gateway Selection in Multi-domain Wireless Networks: A Potential Game Perspective

机译:多域无线网络中的最佳网关选择:一个潜在的博弈视角

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摘要

We consider a coalition network where multiple groups are interconnected via wireless links. Gateway nodes are designated by each domain to achieve a network-wide interoperability. Due to the inter-domain communication cost, the optimal gateway selection for one single domain depends on the gateway selections of other domains and vice versa. In this paper, we investigate the interactions of gateway selections by multiple domains from a potential game perspective. The equilibrium inefficiency in terms of price of stability is characterized under various conditions. In addition, we examine the well-established equilibrium selective learning algorithm B-logit and show that B-logit is a special case of a general family of algorithms, denoted by Γ collectively. A novel learning algorithm named MAX-logit is proposed, which retains the favorable equilibrium selection property with the provably fastest convergence speed than any other algorithms in Γ, and can be applied to many other applications of potential games. Simulation results show that MAX-logit can improve the convergence speed of B-logit by up to 33.85%.
机译:我们考虑一个联盟网络,其中多个组通过无线链接相互连接。每个域都指定网关节点以实现网络范围的互操作性。由于域间的通信成本,一个域的最佳网关选择取决于其他域的网关选择,反之亦然。在本文中,我们从潜在的游戏角度研究了多个域的网关选择之间的相互作用。在各种条件下,以稳定性价格为依据的均衡效率低。此外,我们研究了公认的均衡选择性学习算法B-logit,并证明B-logit是通用算法家族的特例,统称为Γ。提出了一种名为MAX-logit的新型学习算法,该算法以Γ中的任何其他算法都可以以最快的收敛速度保持良好的均衡选择特性,并且可以应用于潜在博弈的许多其他应用。仿真结果表明,MAX-logit可以提高B-logit的收敛速度达33.85%。

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