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Large-pixel-count hologram data processing for holographic 3D display

机译:全息3D显示的大像素数全息数据处理

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The pixel count of hologram for a holographic 3D display system increases rapidly with the increase in reconstructed object size and viewing angle. According to our analysis, for 10 inch reconstructed object size with 5° viewing angle, a hologram with a pixel count of 378 Million is required. Such a large pixel count is a challenge for both hologram computation and hologram data transmission. The computation load is analyzed to be a few hundreds of T flop for the object with a few million object points, and the hologram data transmission rate required is analyzed to be 22.3 Gbps and 67.0 Gbps for monochrome display and color display using time division multiplexing at 60 Hz, respectively. A computer cluster with 32.7 Tflops GPU computing ability and 60 Gbps transmission bandwidth was built to meet the hardware requirements for large-pixel-count hologram computation and transmission. A distributed computation method was implemented for computing large-pixel-count holograms. Computation time of 5.6 seconds was achieved for 378-Mpixel hologram containing information of 1.7 M object points. During the playback of holographic video using our holographic 3D display system, the hologram data was read out from SSDs, transmitted over the high speed network, and finally launched onto SLMs for reconstruction. A data transmission rate of 31.8 Gbps was achieved, which corresponded to 378-Mpixel hologram at 84 Hz for monochrome reconstruction and full color reconstruction using space division multiplexing. The increasing demand for computation power and data transmission rate of large-pixel-count hologram video displays has been effectively addressed.
机译:全息3D显示系统的全息图的像素数随着重构对象尺寸和视角的增加而迅速增加。根据我们的分析,对于10英寸,视角为5°的重建对象尺寸,需要像素数为3.78亿的全息图。这样大的像素数对于全息图计算和全息图数据传输都是挑战。对于具有数百万个目标点的目标,分析负载被分析为数百T触发器,并且使用时分多路复用技术将单色显示和彩色显示所需的全息数据传输速率分析为22.3 Gbps和67.0 Gbps。 60 Hz。构建具有32.7 Tflops GPU计算能力和60 Gbps传输带宽的计算机集群,以满足大像素数全息图计算和传输的硬件要求。实现了一种用于计算大像素数全息图的分布式计算方法。对于包含1.7 M个目标点信息的378 M像素全息图,计算时间为5.6秒。在使用我们的全息3D显示系统回放全息视频的过程中,从SSD读取全息数据,并通过高速网络传输,最后将其发布到SLM上进行重建。达到了31.8 Gbps的数据传输速率,相当于84 Hz时的378 M像素全息图,用于使用空分复用进行单色重建和全色重建。已经有效地解决了对大像素数全息视频显示器的计算能力和数据传输速率的日益增长的需求。

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