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Using the microsoft kinect for 3D map building and teleoperation

机译:使用Microsoft kinect进行3D地图构建和远程操作

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This paper describes the use of the Microsoft Kinect for building three dimensional maps for use in teleoperation. Though these maps are being used for teleoperation in this paper, these map building techniques could also be applied in localization for navigation or robot path planning. The Kinect is a relatively new depth sensor that has become popular in the field of robotics, often replacing significantly more expensive systems like tilting laser range finders and stereoscopic vision systems. Two main sources of error in the map making are investigated, random and systematic error from the depth sensor and uncertainty in the navigation solution of the vehicle. Systematic and random error in the Kinect has previously been described in the literature [1] and this paper looks at how these errors affect the users ability to do mapping and offers some practical solutions. The teleoperation system design around this map making process is presented, and it builds on existing work [2] using octrees as the storage for the maps.
机译:本文介绍了Microsoft Kinect在构建三维地图以用于远程操作中的用法。尽管本文将这些地图用于远程操作,但这些地图构建技术也可以应用于导航或机器人路径规划的本地化中。 Kinect是一种相对较新的深度传感器,已在机器人技术领域变得越来越流行,通常取代了更昂贵的系统,例如倾斜激光测距仪和立体视觉系统。调查了地图制作中的两个主要误差源,即深度传感器的随机误差和系统误差以及车辆导航解决方案的不确定性。 Kinect中的系统错误和随机错误已在文献[1]中进行了描述,本文着眼于这些错误如何影响用户进行映射的能力并提供了一些实用的解决方案。提出了围绕该地图制作过程的远程操作系统设计,它是基于现有工作[2]的,其中使用八叉树作为地图的存储。

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