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Differences in presence between healthy users and users with multiple sclerosis

机译:健康使用者与多发性硬化症使用者之间的存在差异

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We are investigating how persons with mobility impairments due to multiple sclerosis (MS) experience the sense of presence in a Virtual Environment (VE). Since the mid 90's, virtual reality (VR) research has produced a rich knowledge of how design and interaction features of VEs affect presence. However, to our knowledge almost all of the previous research studies have been conducted only with healthy persons. Thus, it is not known how these factors affect the presence of mobility impaired persons, which could have implications for VR-based rehabilitation. To begin investigating this, we replicated a classic VR experiment that has been replicated many times before, but we ran the study with a different population: 10 persons with mobility impairments caused by MS and another 5 healthy persons of similar demographics (e.g., age) as our MS population. This paper compares how these two groups experience presence and discusses the differences we found in our study.
机译:我们正在研究由于多发性硬化症(MS)而导致行动不便的人在虚拟环境(VE)中的存在感。自90年代中期以来,虚拟现实(VR)研究已经积累了丰富的知识,使他们了解VE的设计和交互功能如何影响在线状态。然而,据我们所知,几乎所有以前的研究都是在健康人身上进行的。因此,尚不清楚这些因素如何影响行动不便人士的存在,这可能对基于VR的康复产生影响。为了开始对此进行研究,我们复制了一个经典的VR实验,该实验以前已经重复了很多次,但是我们在不同的人群中进行了这项研究:10个由MS导致的行动不便的人和另外5个人口统计学上相似的健康人(例如年龄)作为我们的MS人口。本文比较了这两组人的经历,并讨论了我们在研究中发现的差异。

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