首页> 外文会议>Particle Accelerator Conference, 2001. PAC 2001 >Rendering of highly polygonal augmented reality applications on a scalable PC-cluster architecture
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Rendering of highly polygonal augmented reality applications on a scalable PC-cluster architecture

机译:在可扩展的PC群集体系结构上呈现高度多边形的增强现实应用程序

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摘要

In the automobile industry virtual prototypes are often used within the product development process. Here computer models of cars which are still under development are generated and analyzed to reduce the time and costs for building and testing real prototypes. In this context the technology of augmented reality offers a new perspective. In this paper we describe a system architecture for a PC-cluster consisting of AR nodes for the image processing and VR nodes for the parallel rendering. The AR nodes analyze the live video coming from two cameras and calculate the tracking data for the VR nodes. According to the tracking data the VR nodes render the 3D objects in parallel. The rendered images are sent back to the AR nodes where they are mixed with the life video. The proposed scalable architecture provides a very high image quality and rendering performance. This allows the superimposing of highly polygonal 3D models at high frame rates and excellent image quality.
机译:在汽车工业中,虚拟原型通常用于产品开发过程中。在这里,仍在开发中的汽车计算机模型将被生成和分析,以减少构建和测试真实原型的时间和成本。在这种情况下,增强现实技术提供了新的视角。在本文中,我们描述了一种PC集群的系统架构,该集群由用于图像处理的AR节点和用于并行渲染的VR节点组成。 AR节点分析来自两个摄像机的实时视频,并计算VR节点的跟踪数据。 VR节点根据跟踪数据并行渲染3D对象。渲染的图像被发送回AR节点,并与生活视频混合在一起。所提出的可扩展架构提供了非常高的图像质量和渲染性能。这允许以高帧速率和出色的图像质量叠加高度多边形的3D模型。

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