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Runtime Adaptation in Reconfigurable System-on-Chips

机译:可重新配置的片上系统中的运行时适应

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With the proliferation of portable devices, new multimedia-centric applications are continuously emerging on the consumer market. These applications are pushing computer architecture to its limit considering their demanding workloads. In addition, these workloads tend to vary significantly at run time as they are driven by a number of factors such as network conditions, application content, and user interactivity. Most current hardware and software approaches are unable to deliver executable codes and architectures to meet these requirements. There is a strong need for performance-driven adaptive techniques to accommodate these highly dynamic workloads. This paper shows the potential of these techniques in both software and hardware domains by reviewing early attempts in dynamic binary translation on the software side and FPGA-based reconfigurable architectures on the hardware side. It puts forward a preliminary vision for unifying runtime adaptive techniques in hardware and software to tackle the demands of these new applications. This vision will not be possible to realize unless the notorious reconfiguration bottleneck familiar in FPGAs is addressed. The paper concludes by pointing several future directions to explore in order to realize the full potential of runtime adaptation.
机译:随着便携式设备的激增,以多媒体为中心的新应用在消费市场上不断涌现。考虑到它们苛刻的工作负载,这些应用程序将计算机体系结构推向了极限。此外,由于这些工作负载受多种因素(例如网络条件,应用程序内容和用户交互性)的驱动,因此在运行时往往会发生显着变化。当前大多数硬件和软件方法都无法交付可执行代码和体系结构来满足这些要求。迫切需要性能驱动的自适应技术来适应这些高度动态的工作负载。本文通过回顾早期在软件方面进行动态二进制转换和在硬件方面基于FPGA的可重配置架构的尝试,展示了这些技术在软件和硬件领域中的潜力。它提出了统一硬件和软件中的运行时自适应技术以解决这些新应用程序需求的初步构想。除非解决FPGA中众所周知的臭名昭著的重新配置瓶颈,否则将无法实现这一愿景。本文最后指出了一些未来的探索方向,以实现运行时自适应的全部潜力。

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