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Algorithm for computing holographic optical tweezers at video rates

机译:用于以视频速率计算全息光镊的算法

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Digital holography enables the creation of multiple optical traps at arbitrary three-dimensional locations and spatial light modulators permit updating those holograms at video rates. However, the time required for computing the holograms makes interactive optical manipulation of several samples difficult to achieve. We introduce an algorithm for computing holographic optical tweezers that is both easy to implement and capable of speeds in excess of 10 Hz when running on a Pentium IV computer. A discussion of the pros and cons of the algorithm, a mathematical analysis of the efficiency of the resulting traps, as well as results of the three-dimensional manipulation of polystyrene micro spheres are included.
机译:数字全息术能够在任意三维位置创建多个光阱,而空间光调制器则允许以视频速率更新这些全息图。然而,计算全息图所需的时间使得难以实现几个样品的交互式光学操作。我们介绍了一种用于计算全息光镊的算法,该算法既易于实现,又能在奔腾IV计算机上运行时速度超过10 Hz。讨论了该算法的优缺点,对所得捕集阱的效率进行了数学分析,以及对聚苯乙烯微球进行三维处理的结果。

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