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How to detect object-caused illumination effects in 3D fringe projection

机译:如何在3D条纹投影中检测物体引起的照明效果

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3D measurement of the shape of rough structures can be realised with structured light illumination techniques. Several problems can arise while measuring complex object geometries with these techniques. Complex objects are characterized, f.e. by deep holes, walls, concave and convex corner-like shaped surface structures. When illuminating the object, one part of the object can "illuminate" another one, yielding locally spurious fringe patterns. Due to these spurious fringe patterns the phase values are strongly distorted significantly increasing the measurement noise locally. Here we propose methods how to detect and to avoid these spurious fringe patterns. The idea is to use the overestimated information which is contained in the graycode and the sinusoidal intensity distribution. On the basis of this procedure, an operator is defined which results in a mask operation. With this new method we can reduce the noise amplitude. In this paper, the detection and reduction of the illumination effect using this operator will be demonstrated while measuring different object geometries.
机译:粗糙结构形状的3D测量可以通过结构化的光照技术来实现。使用这些技术测量复杂的对象几何形状时可能会出现一些问题。复杂对象的特征是由深孔,墙壁,凹凸角样的表面结构组成。当照亮物体时,物体的一部分可以“照亮”另一物体,从而产生局部虚假的条纹图案。由于这些杂散条纹图案,相位值会严重失真,从而显着增加局部测量噪声。在这里,我们提出了如何检测和避免这些虚假条纹图案的方法。想法是使用包含在格雷码和正弦强度分布中的高估信息。基于该过程,定义了导致遮罩操作的操作员。使用这种新方法,我们可以降低噪声幅度。在本文中,将演示在测量不同的对象几何形状时使用此操作符检测和降低照明效果。

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