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Visibility Path-Finding in Relation to Hybrid Strategy-Based Models in Distributed Interactive Applications

机译:分布式交互式应用程序中与基于混合策略的模型相关的可见性路径查找

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The hybrid strategy-based modeling approach is a method for reducing the number of network packets that need to be transmitted to maintain global consistency in Distributed Interactive Applications. It combines a short-term model such as dead reckoning with a long-term strategy model. A key aspect of this approach is to determine strategies that users adopt in navigating the simulated environment to satisfy some objective or goal. Computer-generated artificial entities called BOTS, navigate by employing an Artificial Intelligence technique called path finding. This paper proposes using the A* path finding algorithm to automatically compute strategies that human users might take through the simulated environment. Since the A* algorithm operates on a graph representation of the environment and because of the real-time constraints imposed on Distributed Interactive Applications, the paper also carries out a comparative analysis of two extreme graph representations of the environment — a standard regular grid and a minimal grid representation. The comparison shows that the minimal grid leads to an order of magnitude reduction in real-time computation compared to the regular grid. In addition the paths computed using the minimal grid and the A* algorithm are used to determine strategy models as part of the hybrid strategy-based modeling approach. It is shown that this reduces the network traffic required to maintain global consistency of entity dynamics in two simulated environments.
机译:基于混合策略的建模方法是一种用于减少在分布式交互式应用程序中维护全局一致性所需传输的网络数据包数量的方法。它结合了短期模型(例如航位推测法)和长期策略模型。该方法的一个关键方面是确定用户在导航模拟环境中采用的策略,以满足某些目的或目标。计算机生成的称为BOTS的人工实体通过采用称为路径查找的人工智能技术进行导航。本文提出使用A *路径查找算法自动计算人类用户可能在模拟环境中采取的策略。由于A *算法对环境的图形表示起作用,并且由于对分布式交互式应用程序施加了实时约束,因此本文还对环境的两种极端图形表示进行了比较分析-标准规则网格和最小的网格表示。比较表明,与常规网格相比,最小网格导致实时计算的数量级减少。此外,作为基于混合策略的建模方法的一部分,使用最小网格和A *算法计算的路径用于确定策略模型。结果表明,这减少了在两个模拟环境中保持实体动力学的全局一致性所需的网络流量。

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