Over the last few years there has been a dramatic improvement in the quality of IP-based network media technology and video production tools. Streaming video and other interactive media can now be created, served and played at the desktop using basic PC-based platforms, without the need for expensive specialised audio/video resources. This seamless combination of digital video with other tools offers an opportunity to move from a concept of video as a purely presentational tool to video as part of rich media integration. This paper will look at the development of a methodology for the integration of streaming video and sound with communication, information and software technologies, through three distinct case study developments taking place within teaching departments in Manchester. The focus of the integration model is student activity and communication in real time (lecture-based) and collaborative (tutorial and distance-based) learning.
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