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Pure Nash Equilibria: Hard and Easy Games

机译:纯纳什均衡:艰苦而简单的游戏

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In this paper we investigate complexity issues related to pure Nash equilibria of strategic games. We show that, even in very restrictive settings, determining whether a game has a pure Nash Equilibrium is NP-hard, while deciding whether a game has a strong Nash equilibrium is Σ_2~p-complete. We then study practically relevant restrictions that lower the complexity. In particular, we are interested in quantitative and qualitative restrictions of the way each player's move depends on moves of other players. We say that a game has small neighborhood if the utility function for each player depends only on (the actions of) a logarithmically small number of other players. The dependency structure of a game G can be expressed by a graph G(G) or by a hypergraph H(G). Among other results, we show that if G has small neighborhood and if H(G) has bounded hypertree width (or if G(G) has bounded treewidth), then finding pure Nash and Pareto equilibria is feasible in polynomial time. If the game is graphical, then these problems are LOGCFL-complete and thus in the class NC_2 of highly parallelizable problems.
机译:在本文中,我们研究了与战略博弈的纯纳什均衡有关的复杂性问题。我们证明,即使在非常严格的设置下,确定游戏是否具有纯Nash平衡也是NP困难的,而确定游戏是否具有强大的Nash平衡则是Σ_2〜p-complete。然后,我们研究降低复杂性的实际相关限制。特别是,我们对每个玩家的举动取决于其他玩家的举动的方式的数量和质量限制感兴趣。我们说如果每个玩家的效用函数仅取决于对数较少的其他玩家(的动作),那么该游戏的邻域就很小。游戏G的依赖性结构可以由图G(G)或超图H(G)表示。除其他结果外,我们表明,如果G的邻域较小,并且H(G)的超树宽度有界(或者G(G)的树宽度有界),则在多项式时间内找到纯Nash和Pareto平衡是可行的。如果游戏是图形化的,那么这些问题是LOGCFL完全的,因此属于高度可并行化问题的NC_2类。

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