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A Family of Fast Spherical Registration Algorithms for Cortical Shapes

机译:皮质形状的快速球面配准算法族

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We introduce a family of fast spherical registration algorithms: a spherical fluid model and several modifications of the spherical demons algorithm introduced in. Our algorithms are based on fast convolution of tangential spherical vector fields in the spectral domain. Using the vector harmonic representation of spherical fields, we derive a more principled approach for kernel smoothing via Mercer's theorem and the diffusion equation. This is a non-trivial extension of scalar spherical convolution, as the vector harmonics do not generalize directly from scalar harmonics on the sphere, as in the Euclidean case. The fluid algorithm is optimized in the Eulerian frame, leading to a very efficient optimization. Several new adaptations of the demons algorithm are presented, including compositive and diffeomorphic demons, as well as fluid-like and diffusion-like regularization. The resulting algorithms are all significantly faster than, while also retaining greater flexibility. Our algorithms are validated and compared using cortical surface models.
机译:我们介绍了一系列快速球形配准算法:球形流体模型和引入的球形恶魔算法的几种修改。我们的算法基于在频谱域中切向球形矢量场的快速卷积。使用球形场的矢量谐波表示,我们通过Mercer定理和扩散方程推导了更原则的核平滑方法。这是标量球面卷积的非平凡扩展,因为矢量谐波并不像欧几里德那样直接从球面上的标量谐波泛化。在欧拉框架中优化了流体算法,从而实现了非常高效的优化。提出了恶魔算法的几种新的改编,包括合成和非同构恶魔,以及类似流体和类似扩散的正则化。生成的算法都比以前快得多,同时还保留了更大的灵活性。我们的算法已使用皮质表面模型进行了验证和比较。

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