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Expressing Aspectual Interactions in Design: Experiences in the Slot Machine Domain

机译:在设计中表达方面的交互作用:老虎机领域的经验

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In the context of an industrial project we are implementing the software of a casino slot machine. This software has a significant amount of cross-cutting concerns that depend on, and interact with each other, as well as with the modular concerns. We therefore wish to express our design using an appropriate Aspect-Oriented Modeling methodology and notation. We evaluated two of the most mature methodologies: Theme/UML and WEAVR, to establish their suitability. Remarkably, neither of these allow us to express any of the dependencies and interactions to our satisfaction. In both cases, half of the interaction types cannot be expressed at all while the other half need to be expressed using a workaround that hides the intention of the design. As a result, we consider both methodologies and notations unsuitable for expressing the dependencies and interactions present in the slot machine domain. In this paper we describe our evaluation experience.
机译:在工业项目中,我们正在实施赌场老虎机的软件。该软件具有大量的相互依赖的问题,它们相互依赖并相互影响,并且与模块问题有关。因此,我们希望使用适当的面向方面的建模方法和符号来表达我们的设计。我们评估了两种最成熟的方法:主题/ UML和WEAVR,以确定它们的适用性。值得注意的是,这些都不使我们能够表达任何依赖关系和相互作用来使我们满意。在这两种情况下,根本无法表达一半的交互类型,而另一半则需要使用隐藏设计意图的替代方法来表达。结果,我们认为方法和符号均不适用于表达在老虎机域中存在的依赖性和交互作用。在本文中,我们描述了我们的评估经验。

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