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Measurement and Estimation of Network QoS Among Peer Xbox 360 Game Players

机译:对等XBox 360游戏玩家网络QoS的测量与估算

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The research community has proposed several techniques for estimating the quality of network paths in terms of delay and capacity. However, few techniques have been studied in the context of large deployed applications. Network gaming is an application that is extremely sensitive to network path quality [1,2,3]. Yet, the quality of network paths among players of large, wide-area games and techniques for estimating it have not received much attention from the research community.
机译:研究界提出了几种用于估算延迟和容量方面的网络路径质量的技术。但是,在大型部署应用程序的上下文中已经研究了很少的技术。网络游戏是对网络路径质量非常敏感的应用程序[1,2,3]。然而,大型广域游戏和估算技术的球员之间的网络路径的质量并没有接受研究界的许多关注。

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