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Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations

机译:语义人群重新定位:实时应用程序的实现和用户评估

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Crowd simulation is the act of simulating and controlling the dynamic movement of large groups of virtual characters. Crowd simulation is traditionally a complex and time-consuming process, requiring extensive manual effort to achieve. On the one hand, commercial and liberally licensed tools tend to have many aspects of simulation tightly integrated which can be prohibitively difficult to re-configure, on the other, paying extras can be far more costly. In this context, the re-use of existing simulated crowds has been identified as a valuable cost-saving approach to crowd simulations. Previous approaches have investigated the use of environment semantics, but they have not been integrated with a commonly used simulation platform, rendering their usefulness limited. We present a novel approach to crowd simulation using an emergent system for re-targeting autonomous crowds and report on the findings of a problem discovery study, analyzing and establishing key aspects of functionality, usability, and user experience. Our results provide a breakdown of the crowd simulation process with corresponding time-on-task metrics to provide a reference point for future scientific research into crowd simulation systems. Furthermore, we report on how users react to a system that involves the use of semantic data to facilitate the re-use of existing crowd simulations. We anticipate that other researchers will follow suit, to develop tools that are both innovative and usable in crowd simulation practices.
机译:人群模拟是模拟和控制大型虚拟字符的动态运动的行为。人群仿真传统上是一种复杂且耗时的过程,需要进行广泛的手动努力实现。一方面,商业和自由许可的工具往往具有许多方面的模拟,紧密集成,这可能是难以重新配置的,另一方面,支付额外的额外费用可能更昂贵。在这种情况下,已经确定了现有的模拟人群的重用作为人群模拟的有价值的节省成本方法。以前的方法已经调查了环境语义的使用,但它们尚未与常用的仿真平台集成,呈现其有用的有限。我们使用新兴系统提出了一种新颖的人群仿真方法,用于重新定位自主人群,并报告问题发现研究,分析和建立功能,可用性和用户体验的关键方面的调查结果。我们的结果提供了具有相应的任务时间指标的人群仿真过程中,为未来科学研究提供了对人群仿真系统的参考点。此外,我们报告用户如何对涉及使用语义数据的系统的反应,以便于重复使用现有的人群模拟。我们预计其他研究人员将遵循诉讼,开发在人群模拟实践中创新和可用的工具。

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