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Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion

机译:重定向倾斜:引出旋转自动幻觉的姿势变化

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In this paper, we propose a potential cybersickness mitigation technique, redirected tilting, and conduct an exploratory virtual reality (VR) study to determine whether it is possible to visually induce head tilt during virtual locomotion. Redirected tilting involves rotating the virtual environment (VE) towards the turning direction around the VR headset’s roll axis, which we hypothesize could lead users to tilt their bodies in the same direction and maintain balance during curved paths. Unlike previous techniques, like field of view (FOV) restriction or rest frames, this method could potentially reduce cybersickness by manipulating egocentric self-motion rather than modifying visual characteristics of the VE. As an initial exploration, we conducted a within-subjects study with 30 participants to evaluate the effect of redirected tilting on postural behavior. The results showed that the proposed technique was successful in eliciting head tilt, although the magnitude of rotation was not as large as we had expected. We conclude that further investigation is needed to understand the mechanics, ideal parameters, and applications of redirected tilting.
机译:在本文中,我们提出了一种潜在的Cyber​​ickness减轻技术,重定向倾斜,并进行探索虚拟现实(VR)研究,以确定是否有可能在虚拟运动期间视觉诱导头部倾斜。重定向的倾斜涉及将虚拟环境(VE)朝向VR耳机的滚动轴周围的转动方向旋转,我们假设可以引导用户在相同方向上倾斜身体并在弯曲路径期间保持平衡。与以前的技术不同,如视野(FOV)限制或休息帧,这种方法可以通过操纵自我监控自动运动而不是修改VE的视觉特征来减少Cyber​​ickness。作为初步探索,我们在30名与会者中进行了一个主题研究,以评估重定向倾斜对姿势行为的影响。结果表明,该技术在引出头部倾斜方面取得了成功,尽管旋转的幅度并不像我们所期望的那么大。我们得出结论,需要进一步调查来了解重定向倾斜的机制,理想参数和应用。

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