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Selfishness Level of Strategic Games

机译:战略游戏的自私水平

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We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nash equilibrium and in a social optimum, that we call selfishness level. It is the smallest fraction of the social welfare that needs to be offered to each player to achieve that a social optimum is realized in a pure Nash equilibrium. The selfishness level is unrelated to the price of stability and the price of anarchy and in contrast to these notions is invariant under positive linear transformations of the payoff functions. Also, it naturally applies to other solution concepts and other forms of games. We study the selfishness level of several well-known strategic games. This allows us to quantify the implicit tension within a game between players' individual interests and the impact of their decisions on the society as a whole. Our analysis reveals that the selfishness level often provides more refined insights into the game than other measures of inefficiency, such as the price of stability or the price of anarchy.
机译:我们在纳什均衡和社会最优介绍社会福利之间的战略游戏之间的差异的新措施,我们称之为自私水平。它是每位玩家需要提供的社会福利的最小分数,以实现在纯粹的纳什均衡中实现了社会最佳状态。自私水平与稳定性和无政府状态价格的价格无关,与这些概念相比,这些概念在收益函数的正线性变换下不变。此外,它自然适用于其他解决方案概念和其他形式的游戏。我们研究了几个着名的战略游戏的自私水平。这使我们能够量化玩家个人兴趣之间的游戏内的隐性紧张,以及整个社会对社会的影响。我们的分析表明,自私水平通常会在比其他效率低下的措施中提供更精致的见解,例如稳定性或无政府状态价格。

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