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Employing a User-Centered Elder and Youth Co-creation Approach for a Design of a Medication Bag: A Preliminary Study

机译:使用用户以用户为中心的老年人和青少年共同创造方法,用于设计一种药物包:初步研究

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Medication errors are a common problem in healthcare, particularly in elderly individuals, who often have multiple prescriptions due to chronic diseases. At present, the design of most commercial drug packaging do not take into account the deteriorating sensory, nervous, and musculoskeletal functions of the elderly, leading to errors in taking medications as a consequence of visual and/or behavioral impairments. Attempt have been made to optimize the designs of healthcare products and services, for example, medication bags using experience-based co-design (EBCD), by involving different stakeholders such as elderly individuals; however, the elderly have mostly played passive roles during those processes. Although the elderly were consulted, they rarely in fact participated in the product design process. This study therefore combined EBCD and design thinking to establish a user-centered elder and youth co-creation (EYCC) model, the process of which included five workshops: engage, empathize, define, ideate, and prototype and test. The participants of this study included 9 individuals between the ages of 61 and 74, who themselves or their family members were suffering from chronic diseases and were taking multiple types of medications, and 8 young designers. All participants cooperated together on the redesign of medication bags. The results of this study show that the workshops in the EYCC model improved the general self-efficacy of a number of the elderly participants and significantly improved the empathy of the young designers; however, improvements in drug compliance of the elderly participants were not found. The positive findings of this study can serve as a reference for future co-creation procedures involving the elderly and youth.
机译:药物错误是医疗保健的常见问题,特别是在老年人身上,他们通常由于慢性疾病具有多种处方。目前,大多数商业药物包装的设计不考虑老年人的劣化,神经和肌肉骨骼功能,导致视觉和/或行为损伤的后果服用药物。已经尝试优化医疗保健产品和服务的设计,例如,使用基于经验的共同设计(EBCD),通过涉及不同的年长个人的不同利益相关者;但是,老年人在这些过程中大多扮演被动角色。虽然老人被咨询,但他们很少参与产品设计过程。因此,本研究组合了EBCD和设计思考,建立了一个以用户为中心的老年人和青年共同创建(EYCC)模型,其中包括五个研讨会:参与,移情,定义,想象,和原型和测试。本研究的参与者包括在61和74岁之间的9个个人,他们自己或其家人患有慢性疾病,并服用多种类型的药物和8种年轻的设计师。所有参与者都在一起在药物袋重新设计上。本研究的结果表明,EYCC模型中的研讨会提高了许多老年参与者的一般自我效能,并显着改善了年轻设计师的同情;但是,没有找到改善老年参与者的药物遵守。本研究的实证发现可以作为涉及老年人和青年的未来共同创建程序作为参考。

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