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Engineering the Creative Co-design of Augmented Digital Experiences with Cultural Heritage

机译:用文化遗产为增强数字体验的创造性共同设计

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Ubiquitous and tangible computing is opening a new panorama for interactive applications in different domains including cultural heritage. To ideate augmented experiences that provide more enjoyable, intrinsically motivating and memorable user experiences, design thinking methods that fuel the imagination and creativity of designers are required. This design can also take profit from software engineering approaches aimed at putting rationality concepts in practice. In this paper we advocate that such complex interactive (eco)systems require a mixed approach where the benefits of both disciplines are taken into account. It is not a question of design thinking versus software engineering, but a challenge to face the process both as people-values-centered and as quality-centered. This was the motivation of the CoDICE (COdesigning DIgital Cultural Encounters) software tool that supports situated, collocated and distributed tasks and adds persistence and traceability to the co-design outcomes so that the design rationale behind the products can be made explicit.
机译:无处不在和有形的计算正在为包括文化遗产的不同领域的交互式应用开辟了新的全景。为了传播增强的经验,提供更令人愉快,内在的动机和难忘的用户体验,设计旨在为设计人员的想象力和创造力提供燃料的设计思维方法。这种设计还可以从旨在在实践中提出理性概念的软件工程方法中获利。在本文中,我们倡导这种复杂的互动(ECO)系统需要一种混合方法,其中考虑了两种学科的益处。这不是设计思维与软件工程的问题,而是面临面对这一过程的挑战,因为以人为本为中心,以质量为中心。这是CODICE(CODESIGNING DIGIRAL COMITIONARTURALERERS)软件工具的动机,支持位于,并置和分布式任务,并为共同设计结果增加了持久性和可追溯性,以便产品背后的设计理由明确。

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