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A New Epistemic Logic Model of Regret Games

机译:后悔游戏的新认知逻辑模型

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To many real-life games, the algorithm of Iterated Eliminating Regret-dominated Strategies (IERS) can find solutions that are consistent with experimental observations, which have been proved to be problematic for Nash Equilibrium concept. However, there are a serious problem in characterising the IERS epistemic procedure. That is, the rationality of choosing un-dominated strategies cannot be assumed as the common knowledge among all the players of a game, otherwise the outcome of the IERS cannot be implied. Nevertheless, the common knowledge of rationality among players is an essential premise in game theory. To address these issues, this paper develops a new epistemic logic model to interpret the IERS procedure as a process of dynamic information exchanging by setting the players' rationality as a proper announcement assertion. Finally, we show that under the assumption of rationality common knowledge rather than lower probabilities, our model can successfully solve a well-known traveler dilemma.
机译:对于许多现实生活游戏,迭代消除遗憾统治策略(IERS)的算法可以找到与实验观察一致的解决方案,这被证明是纳什均衡概念的问题。然而,在表征IERS认知程序时存在严重问题。也就是说,选择非统治战略的合理性不能被认为是游戏中所有玩家中的共同知识,否则无法暗示IERS的结果。尽管如此,球员之间的合理性常识是博弈论的重要前提。为了解决这些问题,本文开发了一种新的认知逻辑模型,以将IERS过程解释为通过将播放器的合理性设置为适当的通知断言来解释动态信息交换的过程。最后,我们表明,在合理性共同知识而不是较低的概率下,我们的模型可以成功地解决着名的旅行者困境。

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