首页> 外文会议>International Conference on Human Aspects of IT for the Aged Population;International Conference on Human-Computer Interaction >Gamification Design of Health Apps for the Elderly Based on the Kano Model and Conjoint Analysis Method
【24h】

Gamification Design of Health Apps for the Elderly Based on the Kano Model and Conjoint Analysis Method

机译:基于卡诺模型和联合分析方法的老年健康应用程序游戏化设计

获取原文

摘要

With the aging of population over the world, more and more old people try to learn something about health in health apps. However, they often encounter troubles, e.g., mistake touch and unreasonable interface design. It would be useful to consider gamification design when developing health apps for the elderly. Therefore, the preference of old people for the gamification function in health apps were studied. In this paper, the functional attributes and attribute levels of gamification design were summarized according to references. Then, kano model and focus group discussion were conducted to determine the attributes and attribute levels, and conjoint analysis was used to obtain the importance of all attributes and the utility value of attribute levels . The results of data analysis show that older people of different ages and genders have different preferences for the level of attributes, but these older people have the same preference for the three attributes, which are reward function, winning status and feedback function in turn.
机译:随着全球人口老龄化,越来越多的老年人试图通过健康应用了解健康。然而,他们经常遇到问题,例如触摸错误和界面设计不合理。在为老年人开发健康应用程序时,考虑游戏化设计是有用的。因此,研究了老年人对健康应用程序中游戏化功能的偏好。本文根据文献综述了游戏化设计的功能属性和属性层次。然后,通过卡诺模型和焦点小组讨论来确定属性和属性级别,并使用联合分析来获得所有属性的重要性和属性级别的效用值。数据分析结果表明,不同年龄和性别的老年人对属性水平的偏好不同,但这些老年人对三个属性的偏好相同,这三个属性依次是奖励功能、获胜状态和反馈功能。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号