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Auto-Encoding Progressive Generative Adversarial Networks for 3D Multi Object Scenes

机译:用于3D多对象场景的自动编码逐行生成的对抗网络

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3D multi object generative models allow us to synthesize a large range of novel 3D multi object scenes and also identify objects, shapes, layouts and their positions. But multi object scenes are difficult to create because of the dataset being multimodal in nature. The conventional 3D generative adversarial models are not efficient in generating multi object scenes, they usually tend to generate either one object or generate fuzzy results of multiple objects. Auto-encoder models have much scope in feature extraction and representation learning using the unsupervised paradigm in probabilistic spaces. We try to make use of this property in our proposed model. In this paper we propose a novel architecture using 3DConvNets trained with the progressive training paradigm that has been able to generate realistic high resolution 3D scenes of rooms, bedrooms, offices etc. with various pieces of furniture and objects. We make use of the adversarial auto-encoder along with the WGAN-GP loss parameter in our discriminator loss function. Finally this new approach to multi object scene generation has also been able to generate more number of objects per scene.
机译:3D多目标生成模型允许我们综合大量的新型3D多对象场景,并识别对象,形状,布局及其位置。但由于数据集在自然中是多模式的数据集,多对象场景很难创建。传统的3D生成敌对模型在生成多对象场景时不有效,它们通常倾向于生成一个对象或生成多个对象的模糊结果。自动编码器模型在特征提取和表示概率空间中的无监督范例具有多大范围。我们尝试在我们提出的模型中使用此属性。在本文中,我们提出了一种新颖的架构,使用3DConvnets培训,该培训具有逐步培训范例,可以通过各种家具和物体产生现实的高分辨率3D场景。我们在鉴别器丢失功能中使用对抗自动编码器以及Wgan-GP损耗参数。最后,这种新的多目标场景生成方法也能够生成每个场景更多的对象。

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