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Perseverance Is Crucial for Learning 'OK! but Can I Take a Break?'

机译:毅力对于学习来说至关重要“好!但我可以休息一下吗?”

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In a study with 108 10- to 12-year-olds who used a digital educational game targeting history, we addressed the phenomenon of perseverance, that is, the tendency to stick with a task even when it is challenging. The educational game was designed to make all students encounter tasks they did not succeed to solve, at which point they were offered a set of choices corresponding to perseverance and non-perseverance. Methods used were behavioral log data, post-questionnaires, and an in-game questionnaire conducted by a game character, who asked the students about the reason for their choice. Overall, we found no differences between high and low-perseverance students as to their experiences of effort, difficulty, and learning, and neither in their self-reported motives for persevering - when doing so. With respect to performance, however, high-persevering students solved significantly more tasks at higher difficulty levels. Comparing high-perseverance students who tended to take a break directly after a failed test - before they continued with the same task - with those who did not take a break, we found no significant differences, indicating that taking a break is not detrimental to learning and perseverance.
机译:在一个使用数字教育博弈的108个10岁至12岁的人的研究中,我们解决了坚持不懈的现象,即即使在具有挑战性的情况下,即使是持续的倾向。教育游戏旨在使所有学生遇到他们没有成功解决的任务,此时他们被提供了一系列对应的选择,相应于坚持不懈和不懈。所使用的方法是行为日志数据,问卷后,由游戏角色进行的游戏内调查问卷,他向学生询问了他们选择的原因。总的来说,我们发现高度低于和低持久性学生之间的努力,难度和学习的经历没有差异,也没有在他们的自我报告的动机中持久性 - 在这样做时。然而,关于表现,高持久性学生在更高的难度水平下解决了更多的任务。比较高持久的学生在失败的测试之后直接休息一下 - 在他们继续同样的任务之前 - 与那些没有休息的人,我们发现没有显着的差异,表明休息是对学习不利的差异坚持不懈。

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