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Gamification in Healthcare: Motivating South Africans to Exercise

机译:医疗保健的娱乐:激励南非人锻炼

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Studies have shown that daily exercise has a positive effect on the prevention of heart disease. However, many South Africans do not have a healthy lifestyle. Some forms of gamification have been applied in health-related programmes in South Africa such as Multiply's Active Dayz™ and Discovery's Active rewards. This study looks at the motivational aspects of gamification in healthcare. It investigates the impact of gamification on clients' use of activity rewards programmes, and aims to identify the core motivational factors that would drive people in South Africa to improve their health through exercise. We use Yu-Kai Chou's Octalysis framework of motivation in gamification as guide. The results show that time is a barrier for engaging in exercise, rewards programmes lead to more health check-ups, knowing the benefits of exercise not enough motivation to engage in exercise, and members of rewards programmes have different motivational factors for their behaviour than non-members.
机译:研究表明,日常运动对预防心脏病具有积极影响。 然而,许多南非人没有健康的生活方式。 某些形式的游戏化已应用于南非的健康相关方案,如乘以活动Dayz™和发现的主动奖励。 本研究介绍了医疗保健中的游戏的动机方面。 它调查了Gamilification对客户使用活动奖励计划的影响,旨在确定将在南非人民推动人们通过运动来改善健康的核心动机因素。 我们使用Yu-kai Chou的逐渐分析框架在Gamification中作为指导。 结果表明,当时举办运动的障碍,奖励计划导致更多的健康检查,了解运动的好处,没有足够的动力来参与运动,奖励计划的成员对他们的行为具有不同的动机因素而不是非 - 让人。

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