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Skeleton-Based Shape Deformation Using Simplex Transformations

机译:基于骨架的形状变形,单纯x变换

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This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skeleton. The major difference from previous skeleton-based methods is that they used the skeleton to control movement of vertices, whereas we use it to control the simplices defining the model. This allows errors, that occur near joints in other methods, to be spread over the whole mesh, giving smooth transitions near joints. Our method also needs no vertex weights defined on the bones, which can be tedious to choose in previous methods.
机译:本文基于近似骨架介绍了一种基于骨架的骨骼的变形方法。基于骨骼的方法的主要区别是他们使用骨架来控制顶点的移动,而我们使用它来控制定义模型的简单。这允许在其他方法附近发生的错误,以散布整个网格,在关节附近流畅过渡。我们的方法还不需要在骨骼上定义顶点权重,可以在先前的方法中选择乏味。

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