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A GPU-based ray tracing approach for the prediction of multireflections on measurement objects and the a priori estimation of low-reflection measurement poses

机译:一种基于GPU的光线跟踪方法,用于预测测量对象的多滤波和低反射测量姿势的先验估计

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For the automated optical inspection of manufactured components with complex geometries or highly reflective surfaces, a suitable selection of measurement poses and the associated planning of the measurement trajectory is crucial. This is especially important for active triangulation measurement methods like fringe projection. Due to complex measurement object geometries or poor alignment of the measuring system the influence of multiple reflections can potentially lead to incorrect or incomplete 3-D reconstruction of the specimen surface. This paper introduces a simulative GPU-based inverse ray tracing approach to identify low-reflection measurement poses for active optical measurement systems. Starting from the virtual camera origin, rays are emitted from each camera pixel and the reflection at the measurement objects surface is calculated using the Torrence-Sparrow BRDF. With an additional approach based on Whitted raytracing, the influence of multiple reflections and the reflection depth on the rendered camera image is taken into account. By calculating the summed reflection depth of each rendered measurement sequence, a height map of the reflection frequency distribution is created. By sampling a predefined surface point on the path of a limited sphere, the comparability of possible measurement poses is achieved. Thus, local minima can be identified and the poses with the lowest reflection influence can be selected to perform a suitable trajectory planning. This a priori knowledge can also be transferred into application and used for the estimation of image areas, which captured multiple reflections. Thus for these areas specific masks are generated and can be applied in real measurements to reconstruct multiple reflection free surfaces.
机译:For the automated optical inspection of manufactured components with complex geometries or highly reflective surfaces, a suitable selection of measurement poses and the associated planning of the measurement trajectory is crucial.这对于像条纹投影的主动三角测量测量方法尤为重要。由于复杂的测量物体几何形状或测量系统的比对差,多次反射的影响可能导致样品表面的不正确或不完整的3-D重建。本文介绍了一种基于GPU的逆线跟踪方法,以识别有源光学测量系统的低反射测量姿势。从虚拟摄像机起源开始,光线从每个相机像素发射,使用Torrence-Sparrow BRDF计算测量物体表面的反射。利用基于Whitted Raytracing的额外方法,考虑了多个反射和渲染相机图像上的反射深度的影响。通过计算每种渲染测量序列的求和反射深度,创建反射频率分布的高度图。通过在有限球体的路径上采样预定表面点,实现了可能的测量姿势的可比性。因此,可以识别局部最小值,并且可以选择具有最低反射影响的姿势以执行合适的轨迹计划。该先验知识也可以转移到应用中并用于估计图像区域,其捕获多个反射。因此,对于这些区域,产生特定的掩模,并且可以在真实测量中应用以重建多个反射的自由表面。

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