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Iterative Game-theoretic Route Selection for Hostile Area Transit and Patrolling

机译:敌对地区过境和巡逻的迭代游戏 - 理论路线选择

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A number of real-world security scenarios can be cast as a problem of transiting an area patrolled by a mobile adversary, where the transiting agent aims to choose its route so as to minimize the probability of encountering the patrolling agent, and vice versa. We model this problem as a two-player zero-sum game on a graph, termed the transit game. In contrast to the existing models of area transit, where one of the players is stationary, we assume both players are mobile. We also explicitly model the limited endurance of the patroller and the notion of a base to which the patroller has to repeatedly return. Noting the prohibitive size of the strategy spaces of both players, we employ iterative oracle-based algorithms including a newly proposed accelerated scheme, to obtain optimum route selection strategies for both players. We evaluate the developed approach on a range of transit game instances inspired by real-world security problems in the urban and naval security domains.
机译:一些现实世界的安全方案可以作为跨越移动对手巡逻的区域的问题,转运代理旨在选择其路线,以便最小化遇到巡逻代理的可能性,反之亦然。我们将此问题塑造为图形上的两个玩家零和游戏,称为Transit Game。与现有的区域过境模型相比,其中一个玩家静止的地方,我们认为两个玩家都是移动的。我们还明确地模拟了巡逻队的有限耐力,距离巡逻队必须反复回报的基础的概念。注意到两个玩家的策略空间的禁止大小,我们采用了基于Oracle的基于Oracle的算法,包括新提出的加速方案,以获得两个玩家的最佳路线选择策略。我们评估了在城市和海军安全领域的现实世界安全问题启发的一系列过境游戏实例的开发方法。

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