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Introduction to Health Behavior Change Support Systems (HBCSS) Minitrack

机译:健康行为变更支持系统(HBCSS)简介

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The Health Behavior Change Support Systems minitrack discusses how systems and services aimed at influencing health and/or wellbeing behavior can be designed, developed and implemented. Behavior Change Support Systems (BCSS), in general, are defined as 'socio-technical information systems with psychological and behavioral outcomes designed to form, alter or reinforce attitudes, behaviors or an act of complying without using coercion or deception.' [1] Thus, all BCSSs are persuasive systems, i.e. they have been designed with the intent to influence user behaviors [2]. Health BCSSs provide a prominent area to apply persuasive systems design [2]. The minitrack highlights how persuasive theories and models can be used to develop efficient and effective HBCSSs as interventions for different contexts in healthcare, e.g. persuasive decision support systems for self-care or persuasive games to support chronic care, how end-users can be involved to design HBCSS in practice and what evaluation methods are needed to assess the impact of HBCSS on healthier living. Three research studies were selected for presentation at the conference. Taiminen and Taiminen [3] study one of the key persuasive software support categories for HBCSS, namely social support. They examine how frequency of use facilitates peer social support in weight loss, suggesting that frequent use of Facebook based solutions facilitates perceived emotional, informational, and instrumental social support, whereas even though online forum based solutions facilitate emotional and informational support they do it to a much lesser extent. Also Myneni and Iyengar [4] discuss social influence. They present a HBCSS study, regarding peer-to-peer communication in health-related online communities while seeking and providing health-related information. They seek to characterize social influence mechanisms embedded in these communication events through large-scale analysis of an online community for smoking cessation. In th- ir HBCSS study, Al-Ramahi, El-Gayar and Liu [5] analyze persuasive system's actual use through grounded theory and text mining approaches. They seek to extract design concepts from online user reviews and feedback of mobile diabetes applications, suggesting the incorporation of social and structural features into designs.
机译:健康行为变更支持系统微型轨道讨论了如何设计,开发和实施旨在影响健康和/或福祉行为的系统和服务。行为改变支持系统(BCSS)通常被定义为“具有心理和行为结果的社会技术信息系统,旨在不使用胁迫或欺骗手段来形成,改变或加强态度,行为或遵从行为。” [1]因此,所有BCSS都是说服系统,即,它们的设计旨在影响用户行为[2]。健康BCSS提供了一个有说服力的领域来应用说服系统设计[2]。迷你曲目重点介绍了如何使用说服力的理论和模型来开发高效,有效的HBCSS,作为针对医疗保健中不同情况的干预措施,例如用于自我护理或具有说服力的游戏的说服力决策支持系统,以支持慢性护理,如何在实践中让最终用户参与设计HBCSS,以及需要哪种评估方法来评估HBCSS对健康生活的影响。会议选择了三项研究报告。 Taiminen和Taiminen [3]研究了HBCSS的关键说服软件支持类别之一,即社会支持。他们研究了使用频率如何在减肥中促进同龄人的社会支持,表明频繁使用基于Facebook的解决方案可以促进感知的情感,信息和工具性社会支持,而即使基于在线论坛的解决方案可以促进情感和信息支持,他们也可以做到这一点。程度要小得多。 Myneni和Iyengar [4]也讨论了社会影响力。他们提出了一项HBCSS研究,研究与健康相关的在线社区中的对等通信,同时寻求并提供与健康相关的信息。他们试图通过对在线戒烟社区的大规模分析来表征嵌入这些交流事件中的社会影响机制。在HBCSS研究中,Al-Ramahi,El-Gayar和Liu [5]通过扎根的理论和文本挖掘方法分析了说服系统的实际使用。他们试图从在线用户评论和移动糖尿病应用的反馈中提取设计概念,建议将社会和结构特征纳入设计中。

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