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Surface Reconstruction from Large Point Clouds Using Virtual Shared Memory Manager

机译:使用虚拟共享内存管理器从大点云的表面重建

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Surface reconstruction is a common problem in computer graphics. Given a set of points sampled from some surface, a triangle mesh interpolating or approximating the points is to be obtained. One of very often used techniques for solving this problem is the selection of surface triangles from the set of Delaunay tetrahedronization faces. In the case of large data, it is difficult to obtain the tetrahedronization due to its huge memory requirements. One of possible solutions is to use distributed computing. Here, we describe the newly developed VSM (Virtual Shared Memory) distributed toolkit and its utilization for the task of surface reconstruction. By our approach, we were able to process dataset having 1.4M points on 4xP4 interconnected via 100Mb Ethernet in 6 hours. About 5GB of memory was consumed during the reconstruction.
机译:表面重建是计算机图形中的常见问题。给定从某个表面采样的一组点,获得插值或近似点的三角网格。用于解决这个问题的非常常用的技术之一是从德拉尼亚四面套化面上选择表面三角形。在大数据的情况下,由于其巨大的内存要求,难以获得四元化化。一个可能的解决方案是使用分布式计算。在这里,我们描述了新开发的VSM(虚拟共享内存)分布式工具包及其对曲面重建任务的利用率。通过我们的方法,我们能够在6小时内通过100MB以太网互连为1.4米点的数据集。在重建期间消耗了大约5GB的记忆。

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