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Low-textured regions detection for improving stereoscopy algorithms

机译:低纹理区域检测改善立体算法算法

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The main goal of stereoscopy algorithms is the calculation of the disparity map between two frames corresponding to the same scene, and captured simultaneously by two different cameras. The different position (disparity) where common scene points are projected in both camera sensors can be used to calculate the depth of the scene point. Many algorithms calculate the disparity of corresponding points in both frames relying on the existence of similar textured areas around the pixels to be analyzed. Unfortunately, real images present large areas with low texture, which hinder the calculation of the disparity map. In this paper we present a method that employs a set of local textures to build a classifier that is able to select reliable pixels where the disparity can be accurately calculated, improving the precision of the scene map obtained by the stereoscopic technique.
机译:立体算法的主要目标是计算与相同场景对应的两个帧之间的视差图,并由两个不同的相机同时捕获。在两个相机传感器中投射公共场景点的不同位置(视差)可用于计算场景点的深度。许多算法计算依赖于围绕要分析的像素周围存在类似的纹理区域的存在的相应点的相应点的视差。不幸的是,真正的图像存在具有低质量的大面积,这阻碍了视差图的计算。在本文中,我们介绍了一种采用一组本地纹理来构建能够精确计算视差,提高通过立体技术获得的场景地图的精度的可靠像素的分类器。

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