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Towards Real-Time Augmented Reality With Edge Servers and 5G Communications

机译:通过边缘服务器和5G通信实时增强现实

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Augmented and virtual reality are among the hottest new applications in multimedia services, with projected growth for the next few years resembling exponential levels. Indeed, the vision of a world where the virtual and real are nearly indistinguishable, and fully available on demand, to take you anywhere, let you do anything, is tantalizing. But that exponential growth depends critically to achieving technical goals not met by any existing technologies: ultra-low latency, ultra-high resolution and full coverage, and rock-solid reliability. In this paper, we consider the first and perhaps most critical aspect of this challenge: ultra-low latency. The real world has zero latency; for a virtual world to seem real, it must have imperceptible latency. Commercial systems are currently aiming for latencies on the order of 20-30ms. But some planned enterprise deployment (including one defense application: realistic battle simulation) would like latencies below 5ms. We point to a possible approach to this challenge using edge servers and 5G communications and make some observations of what may be achievable with methods outlined herein in the near future.
机译:增强和虚拟现实是多媒体服务中最热门的新应用之一,未来几年的预计增长类似于指数水平。事实上,虚拟和真实的世界的愿景几乎无法区分,并充分提供随处的需求,让您做任何事情,诱人。但是,指数增长的关键取决于实现不受任何现有的技术满足技术目标:超低延迟,超高的分辨率和全覆盖,以及坚如磐石的可靠性。在本文中,我们考虑了这一挑战的第一个,也许是最关键的方面:超低延迟。现实世界有零延迟;对于虚拟世界似乎是真实的,它必须具有难以察觉的延迟。商业系统目前针对20-30ms的延迟。但是,一些计划的企业部署(包括一个防御应用程序:现实战斗模拟)希望延迟低于5毫秒。我们指出了使用边缘服务器和5G通信来实现这一挑战的可能方法,并在不久的将来,在此处概述的方法可以实现一些观察结果。

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