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ECA-Rule Visual Programming for Ubiquitous and Nomadic Computing

机译:ECA规则视觉编程,用于无处不在和游牧才性计算

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System modeling, analysis and visualization are becoming a common practice for the design of distributed intelligent systems since the wide adoption of the Unified Modeling Language (UML). However, UML cannot describe important behavioral properties such as context awareness as required for ubiquitous computing. In this paper, we present Context Aware UML Sequence diagrams (CA UML-S), an experimental visual programming language that extends UML sequence diagrams with data/object spaces to represent computational context awareness. The programming language provides the means to describe the event-condition-action (ECA) rules that govern complex nomadic user behavior and to visualize their effect. The ECA rules are compiled into common concurrent programming abstractions by introducing structuring notions of object creation, synchronization, and communication, along with sequential and selective composition of simpler rules. The contribution of this work is in providing programming abstractions that facilitate the design of context-aware applications for ubiquitous and nomadic computing.
机译:系统建模,分析和可视化正在成为分布式智能系统设计的常见做法,因为统一建模语言(UML)广泛采用。然而,UML无法描述诸如无处不在的计算所需的上下文意识之类的重要行为属性。在本文中,我们提出了上下文意识的UML序列图(CA UML-S),一种实验性视觉编程语言,它将UML序列图扩展了数据/对象空间来表示计算上下文的认识。编程语言提供了描述管理复杂游牧用户行为的事件条件 - 操作(ECA)规则的方法,并显示其效果。通过引入对象创建,同步和通信的结构化概念以及更简单规则的顺序和选择性构成,将ECA规则编制为常见的并发编程抽象。这项工作的贡献在提供编程抽象方面,促进设计无处不在和游牧才性计算的上下文感知应用程序。

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