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Interdependent Defense Games: Modeling Interdependent Security under Deliberate Attacks

机译:相互依存的防御游戏:在刻意攻击下建模相互依存的安全性

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We propose interdependent defense (IDD) games, a computational game-theoretic framework to study aspects of the interdependence of risk and security in multi-agent systems under deliberate external attacks. Our model builds upon interdependent security (IDS) games, a model due to Heal and Kunreuther that considers the source of the risk to be the result of a fixed randomized-strategy. We adapt IDS games to model the attacker's deliberate behavior. We define the attacker's pure-strategy space and utility function and derive appropriate cost functions for the defenders. We provide a complete characterization of mixed-strategy Nash equilibria (MSNE), and design a simple polynomial-time algorithm for computing all of them, for an important subclass of IDD games. In addition, we propose a random-instance generator of (general) IDD games based on a version of the real-world Internet-derived Autonomous Systems (AS) graph (with around 27K nodes and 100K edges), and present promising empirical results using a simple learning heuristics to compute (approximate) MSNE in such games.
机译:我们提出了相互依存的防御(IDD)游戏,计算游戏理论框架,用于研究在刻意外部攻击下多助理系统中的风险和安全性相互依存的方面。我们的模型在相互依存的安全性(IDS)游戏时构建,一种模型,由于治愈和昆士,认为是固定随机战略的结果的源泉。我们调整IDS游戏以模拟攻击者的故意行为。我们定义攻击者的纯策略空间和实用功能,并导出防御者的适当成本函数。我们提供了混合策略NASH均衡(MSNE)的完整表征,并设计了一个简单的多项式时间算法,用于计算所有IDD游戏的重要子类。此外,我们提出了一种基于现实世界互联网派生自治系统(AS)图的版本的(常规)IDD游戏的随机实例生成器(用大约27K节点和100k边缘),并呈现有前途的经验结果在此类游戏中计算(近似)MSNE的简单学习启发式。

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