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Discerning Human and Procedurally Crafted Content for Video Games

机译:挑剔人类和程序制作的视频游戏内容

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摘要

We discuss the results of a preliminary study where participants discern between human and computationally crafted content for a video game. Participants were tasked with completing a portion of the game with the knowledge that segments were created either by a procedural generation algorithm or by a game designer. When asked to discern which segments were built by humans and vice versa, overall accuracy of participant guesses is relatively low. However, rationale reached by participants in making these conclusions leads to some interesting discussion about expectations of procedural generation systems and requirements for future studies.
机译:我们讨论了初步研究的结果,参与者在人类和计算制作的视频游戏内容之间辨别的结果。 与参与者任务完成了一部分游戏,了解段是通过程序生成算法或游戏设计器创建的群体。 当被要求辨别出由人类建造的段,反之亦然,参与者猜测的整体准确性相对较低。 然而,参与者达成的理由使得这些结论导致一些有趣的讨论程序生成系统和未来研究要求的期望。

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