We discuss the results of a preliminary study where participants discern between human and computationally crafted content for a video game. Participants were tasked with completing a portion of the game with the knowledge that segments were created either by a procedural generation algorithm or by a game designer. When asked to discern which segments were built by humans and vice versa, overall accuracy of participant guesses is relatively low. However, rationale reached by participants in making these conclusions leads to some interesting discussion about expectations of procedural generation systems and requirements for future studies.
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