首页> 外文会议>IEEE Symposium on 3D User Interfaces;ACM Symposium on Interactive 3D Graphics and Games >Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop
【24h】

Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop

机译:海报:基于物理的自然手和有形的AR互动,用于桌面上面对面合作

获取原文
获取外文期刊封面目录资料

摘要

In this paper, we present an AR framework that allows natural hand and tangible AR interaction for physically-based interaction and environment awareness to support face-to-face collaboration using Microsoft Kinect. Our framework comprises of six major components: (1) marker tracking (2) depth acquisition (3) image processing (4) physics simulation (5) communication and (6) rendering. The resulting augmented environment supports occlusion, shadows, and physically-based interaction of real and virtual objects. We propose three methods of natural hand representations including mesh-based, direct sphere substitution and variational optical flow. A tabletop racing game and AR Sandbox applications are created based on this framework, showing the application possibilities.
机译:在本文中,我们介绍了一个AR框架,允许自然的手和有形的AR交互,用于使用Microsoft Kinect支持面对面协作的基于物理的相互作用和环境意识。 我们的框架包括六个主要组件:(1)标记跟踪(2)深度采集(3)图像处理(4)物理仿真(5)通信和(6)渲染。 由此产生的增强环境支持封闭,阴影和实际基于物理和虚拟对象的交互。 我们提出了三种自然手表表示,包括基于网格的直接球体替代和变分光流。 桌面赛车游戏和AR沙箱应用程序是根据此框架创建的,显示应用程序可能性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号