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MULTI-RESOLUTION REPRESENTATION OF DIGITAL TERRAIN AND BUILDING MODELS

机译:数字地形和建筑模型的多分辨率表示

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摘要

This research develops effective algorithms for multi-resolution representations of three-dimensional (3D) digital terrain and building models to achieve better performance in cyber city applications. The objective is to create multiple levels of detail (LOD) of terrain meshes and polyhedral building models so they can be used efficiently according to viewing parameters and application requirements, while preserving critical features of the datasets. For terrain meshes, a tile-based approach is adopted. A mesh refinement algorithm based on modified quad-tree process is developed to generate multi-resolution representations of each terrain patch. On the other hand, a divide-and-conquer strategy is employed for the generalization of 3D building models to formulate LOD representations of complicated buildings. The idea is to apply generalization in 2D orthographic views of original polyhedral building models and then reconstitute simplified 3D models accordingly. Experimental results with complicated terrain and building datasets demonstrate that the developed LOD algorithms can improve cyber city performance significantly.
机译:该研究为三维(3D)数字地形和建筑模型的多分辨率表示有效算法,以实现网络城市应用的更好性能。目标是创建地形网格和多面体建筑模型的多个细节(LOD),因此可以根据观看参数和应用要求有效地使用,同时保留数据集的关键特征。对于地形网格,采用了一种基于地砖的方法。基于修改的四树进程的网格细化算法是开发的,以生成每个地形补丁的多分辨率表示。另一方面,用于剥夺策略的策略用于3D建筑模型的泛化,以制定复杂建筑物的LOD表示。该想法是在原始多面体建筑模型的2D拼相视图中应用泛化,然后相应地重构简化的3D模型。复杂地形和建筑物数据集的实验结果表明,发达的LOD算法可以显着提高网络城市性能。

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