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Quality improvement of tetrahedral meshes by optimizing the minimum local angle

机译:通过优化最低局部角度的四面体网格的质量改进

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Mesh quality is an important factor for stable, repeatable numerical simulations. The Delaunay method is widely used for creation of 3D tetrahedral meshes. Two-dimensional triangulation via Delaunay exhibits the mathematical property of maximizing the minimum interior angle. This feature provides excellent quality meshes for a given node deployment. However, the 3D equivalent of this property, i.e. to maximize the minimum solid angle, is not assured with 3D Delaunay. The tetrahedron's interior solid angle is directly related to mesh quality, but it is independent of the Delaunay process. Consequently, sliver elements and poor quality meshes can be created via Delaunay tetrahedral formation. In this paper, we describe a method for maximizing the minimum solid angle of tetrahedral meshes by changing the locations of non-boundary nodes. The displacement of nodes uses a gradient-based approach. The process is iterative and terminates when the mesh quality exceeds a user specified quality or convergence criterion. The technique is robust. The relocation of vertices is local which avoids significant deformation of the mesh. The results show considerable improvements in mesh quality. Using a 3D human brain mesh (27,000+ elements), our algorithm reduced the number of ill-formed elements three fold. We are extending this approach to allow tangential motion along the boundary surfaces. Currently all boundary nodes are fixed which constrains some of the element qualities.
机译:网格质量是稳定,可重复数值模拟的重要因素。 Delaunay方法广泛用于创建3D四面体网格。通过Delaunay的二维三角测量显示最大化最小内角的数学特性。此功能为给定节点部署提供了优异的质量网格。然而,该属性的3D等同物,即最大化最小立体角度,但3D delaunay不放心。四面体的内部固体角与网格质量直接相关,但它与Delaunay工艺无关。因此,可以通过Delaunay四面体形成来产生粘连元件和质量差的网格。在本文中,我们描述了一种通过改变非边界节点的位置来最大化四面体网格的最小立体角的方法。节点的位移使用基于梯度的方法。当网格质量超过用户指定的质量或收敛标准时,该过程迭代并终止。该技术是强大的。顶点的重定位是局部,避免网格的显着变形。结果表明网格质量的相当大。使用3D人脑网(27,000多个元素),我们的算法减少了三倍的不成形元素的数量。我们正在扩展这种方法来允许沿边界表面的切向运动。目前,所有边界节点都是固定的,这会限制一些元素质量。

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