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Fusion of Geometrical and Texture Information for Facial Expression Recognition

机译:面部表情识别几何和纹理信息的融合

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A novel method based on geometrical and texture information is proposed for facial expression recognition from video sequences. The discriminant non-negative matrix factorization (DNMF) algorithm is applied at the image of the last frame of the video sequence, corresponding to the greatest intensity of the facial expression, thus extracting the texture information. A support vector machines (SVMs) system is used for the classification of the geometrical information derived from tracking the Candide grid over the video sequence. The geometrical information consists of the differences of the node coordinates between the neutral (first) and the fully expressed facial expression (last) video frame. The fusion of texture and geometrical information obtained is performed using SVMs. The accuracy achieved is 98,7% when recognizing the six basic facial expressions
机译:提出了一种基于几何和纹理信息的新方法,用于视频序列的面部表情识别。 判别非负矩阵分解(DNMF)算法应用于视频序列的最后一帧的图像,对应于面部表情的最大强度,从而提取纹理信息。 支持向量机(SVM)系统用于通过视频序列跟踪候锐化网格的几何信息的分类。 几何信息包括中性(第一)与完全表达的面部表情(最后)视频帧之间的节点坐标的差异。 使用SVM进行纹理和几何信息的融合。 在识别六个基本面部表情时,所取得的准确性为98,7%

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