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Non-Utilitarian Coalition Structure Generation

机译:非功利联盟结构一代

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摘要

The coalition structure generation problem is one of the key challenges in multi-agent coalition formation. It involves partitioning a set of agents into coalitions so that system performance is optimized. To date, the multi-agent systems literature has focused exclusively on the utilitarian version of this problem which seeks to maximize the sum of the values of the coalitions involved. However, there are many examples of situations in which other performance metrics are of interest. In particular, in games with non-transferable utility, we may be more interested in an egalitarian optimal coalition structure, or in minimizing the difference between the utilities of the most affluent and poorest agents. In this paper, we present a number of exact algorithms to solve such non-utilitarian formulations of the coalition structure generation problem.
机译:联盟结构生成问题是多功能联盟形成中的关键挑战之一。 它涉及将一组代理分区成联盟,以便优化系统性能。 迄今为止,多代理系统文献专注于这个问题的功利主义版本,旨在最大化所涉及的联盟的价值之和。 然而,有许多情况的示例,其中其他性能度量是感兴趣的。 特别是,在与不可转让的公用事业的游戏中,我们可能对平均最佳联盟结构更感兴趣,或最大限度地减少最富裕和最贫穷的特工的公用事业之间的差异。 在本文中,我们提出了许多精确的算法来解决联盟结构生成问题的这种非功利配方。

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