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To What Extent is Gamification an Effective Tool for Onboarding Users into a DHM Tool

机译:Gamification在多大程度上是将用户进入DHM工具的有效工具

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Applying game like elements to tasks or computer systems meant for serious, non-game, activities is becoming more common, and is seen as a way to support users in learning a system or to support users in performing tasks better. Applying game like elements requires an understanding of users, the target task, and what can motivate the target users in their tasks. As in any system development, the success of the design requires validating, and this may be done multiple times in the development cycle. Some concepts, such as usability or user experience have well established testing methods, while gamification is still a relatively immature field and evaluation methods are still being developed. This paper follows the first evaluation of a gamification system to aid with onboarding new users into the IPS IMM A digital human modelling system, offering details on the heuristic evaluation method. So early in the process it is inevitable that problems were found, largely to do with how motivation of users was handled, and multiple suggestions for improvements are offered.
机译:将游戏像对任务或计算机系统应用于严重的,非游戏,活动变得越来越普遍,并且被视为支持用户学习系统或支持用户更好地执行任务的方式。应用游戏等元素需要了解用户,目标任务以及可以在其任务中激励目标用户的内容。与任何系统开发一样,设计的成功需要验证,这可以在开发周期中多次完成。一些概念,例如可用性或用户体验具有丰富的测试方法,而游戏处理仍然是相对不成熟的场景,并且仍在开发出评估方法。本文首次评估了游戏系统,以帮助新用户进入IPS IMM数字人类建模系统,提供有关启发式评估方法的详细信息。这么早在这个过程中,发现问题是不可避免的,在很大程度上是如何如何处理用户的动机,并提供改进的多种建议。

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