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A virtual reality interface to test wearable electronic travel aids for the visually impaired

机译:虚拟现实界面,用于测试可穿戴电子旅行辅助工具的视力障碍

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Visual impairment represents a critical challenge for our society with 285 million affect worldwide; alarmingly, the prevalence is expected to triple by 2050. Supporting mobility is a chief priority for assistive technologies. In recent years, the integration of computer vision and haptic technologies has led to a number of wearable electronic travel aids (ETAs). Previously, we have proposed an ETA comprised of a computer vision system and a wearable haptic device in the form of a belt. The belt encompasses a two-by-five array of piezoelectric-based macro-fiber composite (MFC) actuators, which can generate vibrations on the abdomen when an oscillating voltage is applied across their electrodes. The computer vision system identifies position and distance of surrounding obstacles egocentrically and drives the actuators relative to the salience of the potential hazard(s). Despite promising pilots, the design, control, and optimization of the ETA requires substantial, potentially high-risk, and tedious training and testing to accommodate patient-specific behavioral idiosyncrasies and a variety of visual impairments. To address these issues, we employ a virtual reality (VR) platform that offers simulations of visual impairment by disease type and severity with front-end control. We review our early work on the first three visual impairments piloted in the platform, each with three levels of severity: mild, moderate and severe. The VR environment is interfaced with the ETA, which provides feedback to the user based on the position of virtual obstacles. These simulations allow safe, controlled, repeatable experiments with ETAs that can be performed with varying degrees of visual perception. Our framework can become a paradigm for the development and testing of ETAs, with other potential applications in disability awareness, education, and training.
机译:视觉损伤对我们社会的危急挑战,在全球范围内产生了2.85亿;令人惊讶的是,预计患病率预计到2050年的三倍。支持流动性是辅助技术的首要任务。近年来,计算机视觉和触觉技术的整合导致了许多可穿戴电子旅行辅助工具(ETAS)。以前,我们提出了一种由腰带形式的计算机视觉系统和可穿戴触觉装置组成的ETA。皮带包括一个五五个压电基宏观光纤复合物(MFC)致动器,当振荡电压施加在其电极上时,可以在腹部产生振动。计算机视觉系统识别自身关注的周围障碍物的位置和距离,并驱动致动器相对于潜在危险的显着性。尽管有希望的飞行员,ETA的设计,控制和优化需要实质性,潜在的高风险和繁琐的培训和测试,以适应患者特定的行为特质和各种视觉损伤。为了解决这些问题,我们采用虚拟现实(VR)平台,通过疾病类型和前端控制的严重程度来进行视觉损害模拟。我们审查了我们在平台中推出的前三名视力障碍的早期工作,每个患有三个级别的严重程度:轻度,中度和严重。 VR环境与ETA接口,基于虚拟障碍的位置为用户提供反馈。这些模拟允许使用eta的安全,受控,可重复的实验,其可以以不同程度的视觉感知进行。我们的框架可以成为ETA的开发和测试的范例,其他潜在的残疾人意识,教育和培训应用。

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