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A Study of Optimization Models for Creation of Artificial Intelligence for the Computer Game in the Tower Defense Genre

机译:在塔防塔防御类型中创建人工智能的优化模型研究

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The work is devoted to the study of optimization models of decision theory for the development of artificial intelligence to control the computer strategy in the game of the Tower Defense genre. Mathematical models of the optimization problem of assigning monsters to paths and the problem of assigning towers to map cells were designed. Multi-criteria convolutional model based on utility theory are proposed. Based on the conducted experiments, recommendations for the use of medium and advanced artificial intelligence in the game in this genre were made.
机译:这项工作致力于研究人工智能发展决策理论的优化模型,以控制塔防守流派游戏的计算机策略。 设计了将怪物分配给路径的优化问题的数学模型以及分配塔以映射到地图单元格的问题。 提出了基于实用工具理论的多标准卷积模型。 根据进行的实验,制作了在这种类型中游戏中使用中型和先进人工智能的建议。

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