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Performance improvement in game playing using evolutionary computation by large search space exploration

机译:使用大型搜索空间探索使用进化计算的游戏绩效改进

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Soft Computing branch of intelligence research is primarily focused on the path of achieving high performance by mimicking the human approach. The central idea is to capture and encode human knowledge in artificial learning form. Applying AI technology to develop efficient game-playing programs is through realization of search-intensive approach in very large and complex search intensive areas. Many researchers have developed very powerful search techniques over the past two decades and successfully applied these search algorithms to problems domains of optimization, machine learning and soft computing paradigms. This paper extends this approach, by developing a program which is almost completely reliant on search optimization through evolutionary computation. Very efficient evolutionary algorithms and advancement of “intelligent” search along with improved hardware resources like faster processors, larger memories, and larger disks makes it possible to push the limits to solve problem of type and size of Checkers which has search space as high as 5 × 1020 representing a daunting challenge. The collected checkers result pushes the boundary of evolutionary algorithms based problem domains.
机译:智能研究软计算分支主要集中在模仿人类方法来实现高性能的路径。中央观点是以人工学习形式捕获和编码人类知识。应用AI技术开发高效的游戏节目是通过在非常大而复杂的搜索密集型地区的搜索密集型方法的实现。许多研究人员在过去二十年中开发出非常强大的搜索技术,并成功地将这些搜索算法应用于优化,机器学习和软计算范例的问题域。本文通过开发通过进化计算的搜索优化几乎完全依赖的程序来扩展这种方法。非常有效的进化算法和&#x201c的进步;智能”搜索以及改进的硬件资源,如更快的处理器,更大的回忆和更大的磁盘可以推动解决有关验收器类型和尺寸问题的限制,该跳闸有高达5&#X00D7的搜索空间; 10 20 代表令人生畏的挑战。收集的检查结果推动基于进化算法的问题域的边界。

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