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Evolutionary computation in artificial board game playing through genetic weight evolution

机译:通过遗传重量演变的人工棋盘游戏中的进化计算

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Artificial Intelligence researchers have witnessed substantial implementation of evolutionary computation in test-bed application domain like board games to evolve game playing programs. A genetic algorithm is a methodology to "instill" and “tune” deterministic board game playing computer program. Evolutionary computation aims to solve problems that have very high search complexity and critical decision complexity. Game playing programs aims to play better by exploiting various possible moves by associating them with their “goodness” based on their weight values. These weights are given to specific disc positions squares according to board game feature based positional prominence. The weights are genetically evolved to arrive at move making decision. This paper focuses the application of disc set weight evolving through genetic operators induced for the Game of Othello.
机译:人工智能研究人员目睹了试验床应用领域的进化计算的大量实施,如棋盘游戏,以发展游戏播放程序。遗传算法是“Instill”和“调谐”确定棋盘游戏的方法。进化计算旨在解决具有非常高的搜索复杂性和临界决策复杂性的问题。游戏播放程序旨在通过基于其重量值将它们与“善”相关联来利用各种可能的动作来发挥更好。根据基于板游戏的位置突出,这些重量给出了特定的盘位置方格。重量在遗传上演变为达到行动决定。本文重点介绍了通过遗传算子诱导奥赛罗游戏的遗传算子的应用。

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