首页> 外文会议>International Workshop on Advanced Image Technology >Joint, space and volume study by interactive cube puzzle
【24h】

Joint, space and volume study by interactive cube puzzle

机译:互动立方体拼图的联合,空间和卷研究

获取原文

摘要

This is a study of interlocking puzzle design that uses an interactive application instead of the normal assembly. The study investigates whether using an interactive application will help testers better understand an interlocking system of a cube-puzzle assembly than when using a normal assembly design. The proposed interactive application, which is easy to test, will make it possible for the tester to test a cube puzzle faster than the normal assembly method. Therefore, this research compares the average times of an interactive application and the normal cube-puzzle assembly[1]. The format of the assembly is the same as that of the normal cube-puzzle assembly. There is a difference between the joint and the three methods applied. This study provides instructions of the space and volume design and teaching materials by using an interactive application as a game that is simulated in different forms instead of using real objects.
机译:这是对使用交互式应用而不是正常组件的互锁拼图设计的研究。该研究调查了是否使用交互式应用程序,帮助测试人员比使用正常装配设计时更好地了解立方拼图组件的互锁系统。易于测试的拟议交互式应用程序将使测试仪能够比正常组装方法更快地测试多维数据集拼图。因此,该研究比较了交互式应用程序的平均时间和普通立方拼图组件[1]。组件的格式与普通立方拼图组件的格式相同。关节与三种方法之间存在差异。本研究通过使用交互式应用程序作为以不同形式模拟而不是使用真实对象模拟的游戏提供了空间和音量设计和教学材料的说明。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号