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A game theoretic approach to multipath traffic control in Content-Centric Networking

机译:以内容为中心的网络中多路径交通管制的游戏理论方法

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In Content-Centric Networking (CCN), Routing is intrinsically more difficult than routing in the traditional IP networks. Strategic content replication techniques reduce response time and the amount of network resources (e.g. bandwidth and server load). Thus, more than one path can be followed to reach the same content. however, each router does not have all information of cached data in the network, which makes it difficult for nodes to know the shortest path to forward interests. CCN as a networking architecture needs to define concise methods to control traffic when multipath is used to access to the same object. In this paper we will make an attempt to model a simplified subset of the general phenomena of multipath traffic control that we suppose can be described using some of the tools provided by notions imported from Game Theory.
机译:在以内容为中心的网络(CCN)中,路由比传统IP网络中的路由在本质上更困难。战略内容复制技术可减少响应时间和网络资源量(例如带宽和服务器负载)。因此,可以遵循多个路径达到相同的内容。但是,每个路由器都没有网络中缓存数据的所有信息,这使得节点难以知道转发兴趣的最短路径。 CCN作为网络架构需要确定多径访问相同对象时控制流量的简洁方法。在本文中,我们将尝试模拟我们假设的MultiPath流量控制一般现象的简化子集,可以使用从博弈论导入的概念提供的一些工具来描述。

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